Arms
Use weapon-focused talents and abilities such as Rend and Overpower to shape a melee style.
A weapon master who meets danger on the front line.
Fight in melee, build momentum, and choose between protecting allies and dealing damage.
Choose a path that fits the way you enjoy playing. Blizzard's class previews describe the identities below; abilities and tuning may change as Forever evolves.
Can protect allies or deal melee damage, with a broad combat toolkit.
Blizzard describes limited options for recovering after taking heavy damage.
Based on Blizzard’s beta-era class descriptions. These are not a balance ranking and may change.
Each talent tree emphasizes a different part of the class. The preview describes paths you can explore, not a recommendation to follow a single build.
Use weapon-focused talents and abilities such as Rend and Overpower to shape a melee style.
Build around Rage, fast attacks and options that support fighting with two weapons.
Use a shield, defensive tools and threat-generating abilities to protect your group.
Summarized from Blizzard's Forever class preview ↗; talents and abilities may change.
A closer look at two changes Blizzard described for Warrior. These are pre-launch preview details, not a live-game guarantee.
The preview makes Tactical Mastery a baseline ability at level 14, retaining Rage when changing stances.
Victory Rush is described as a level 20 attack that also heals after defeating a non-trivial enemy.
A practical selection from Blizzard’s Forever class preview, rather than a complete spellbook. Use your in-game spellbook and trainer for all ranks and the latest details. New to these terms? Learn about group roles and crowd control.
Swipe sideways to see the full table.
| Level | Ability | What it does | Forever preview |
|---|---|---|---|
| 14 | Tactical Mastery | Retain Rage when changing stances. | The base ability keeps 10 Rage; Arms talents can improve it. |
| 20 | Victory Rush | Attack and recover health after defeating a non-trivial enemy. | The preview describes an instant attack that heals 10% of maximum health. |
| — | Thunder Clap | Attack nearby enemies to help control a group. | Usable in Defensive Stance in the preview; threat and cooldown were adjusted. |
| — | Sunder Armor | Reduce an enemy’s armor and build threat. | Can be used while a stronger Expose Armor effect is active; threat scales with Attack Power. |
| — | Shield Wall | A defensive cooldown for dangerous moments. | No longer shares a cooldown with Recklessness or Retaliation in the preview. |
A dash means the linked preview did not specify an unlock level. Information reflects Blizzard’s beta announcement, checked November 2, 2026, and may change.
Read Blizzard's class deep diveDetailed leveling routes and build recommendations are awaiting live-game verification. Until then, experiment with the abilities you enjoy and check the latest in-game tooltips.
TALENT CALCULATOR